Curve: tap Start → End → drag the yellow bend handle → Apply. Straight: tap Start → End (builds at once). Right-drag still orbits.
Paint
Markers
View
File
Island Tuner (dev tool): sculpt Thornwood, then press Export or Copy and send the JSON. Use the Map dropdown at the top to switch between Thornwood Island and Thornwood Cave (separate autosave, export as thornwood_cave.json). Importing a cave or island file switches the map automatically and will not overwrite the other.
Camera: right-drag (or the Camera tool + left-drag / one finger) orbits · middle-drag or Shift+drag pans (two fingers on a phone) · wheel / pinch zooms. Raise / Lower / Smooth: left-drag on the terrain. Flatten: first click samples the height, dragging paints that height. Terrace: snaps heights to steps (step slider) for cliffs and ledges. Ramp: Curve (default) — tap Start, tap End, drag the yellow bend handle to curve around cliffs, then Apply. Straight — tap Start then End to build at once. Width / Soft edge / Ease / Paint path still apply. Height follows distance along the path; the deck cuts through cliffs (sides may still cliff). Dragging the camera (right-drag / long-drag) will not place points. Esc / Cancel aborts. Hotkey R (also 6). Paint: Path (dirt), Grass, Rock, Trees and Thorns (density, Alt/Lower erases). Auto-rock colours steep slopes. Markers: pick a marker button, then click/drag on the terrain to place it (P portal, W1/W2 wayshrines, Cave with facing slider, Boss). Outline: drag the white handles to reshape the island edge. Walk view: drops you at a marker at eye height (WASD or ▲▼, drag to look, Esc or ✕ to leave). Fog shows ~game visibility. Keys: 1-7 tools (6=Ramp) · R ramp · [ ] brush size · Ctrl+Z / Ctrl+Y undo/redo · Esc cancel ramp · H help. Autosaves in this browser.